Call to arms gates of hell1/3/2024 ![]() ![]() Updated several explosion FX with new dynamic sprites Updated engine sounds for panzer5 and t34 to be mixed in volume better They will switch faster and remain standing, instead of rotating 180 and squatting. Updated human behavior when standing in cover and switching to an item on belt (ex. Updated properties/cannon_armor.ext and vehicle.ext to support more volumes to be part of the body component Updated flamethrower fx gravity to match fire projectiles Updated interface elements: Weapon view, portrait view. Prevents tanks from charging with MGs on AT guns when player doesn't manually switch the tank to load HE.Īdded define for auto calculation of tracer length for all shell tracers Target won't dissappear into the fog while you're shooting at it, unless stealthy.Īdded new mg13 model and added suspension to panzer1B.ĭded new 3d model for SSH35 & SSH39 helmetsĪdded targeting of cannons with AP shells for Player units when unit does not have HE shells loaded. To run this game with admin privileges insteadĪdded new vision logic for tanks/AT guns: Once spotted, a target will remain spotted as long as it is within max range and line of sight isn't broken. If you install games to your systemdrive, it may be necessary Block the game's exe in your firewall to prevent the game from You need the following releases for this:Ĭall.to.1.016-CODEX Copy crack from CODEX dir to installdir Release Date : 02/2022 Protection : Steamįor list of changes read included patchnotes.txt (383.63 KiB) Downloaded 1427 timesCall to Arms - Gates of Hell: Ostfront Update v1.018 (c) Digitalmindsoft Absolute 0 or Bustard Hunt).Ĭall_to_arms_1.016.1.CT Update for 1.016.0 with major refactoring.ĭebug contains old script (working). You will see casualties on mission statistics in such cases (e.g. But they still can die due to scripted event (by design), and nothing can be done with it. GM and other cheats are applied to "greens". original ~WhiteSnoop's cheat, affects enemy vehicles too. original ~WhiteSnoop's cheat, affects enemy soldiers too. Together will work but i didn't tested well. Use Infinite ammo OR Infinite clip/shell. You need to have at least 1 clip of bullets for a soldier weapon or 1 shell for a vehicle gun in their inventory. So I have made an alternative option for ammo which make the fight more realistic (retaining reload time) A single mortar shoots a volley of 40-50 shells in 1 secs which makes the target area a wasteland. It has funny side effect - single ammo weapon/gun shoots like a machinegun (no reloading). If you still see the casualties on mission statistics (campaign, not conquest) then "greens" have died (greens=allies). So just saved them in the code list for future. There are 7 more godmode addresses about GM, but I didn't find the source of damage. No tracks affection - infantry don't pin down to the ground with vehicle tracks No damage from scene - added just in case (I haven't seen the case when a falling tree kills a unit) No burning - no damage from Molotov (units and vehicle) No death - in some specific case like being inside a blown vehicle or fly in the air can cause an instant death No blow wave affection - infantry don't fly in the air on blows No HP decrease (original ~WhiteSnoop's cheat, but units die from fire, inside destroyed vehicle, fly in the air etc) enable all options to have completely immortal units True godmode for infantry and vehicles (w/o aircraft) All creds to WhiteSnoop and Gideon25, i just have stolen their code. Meanwhile Gideon25 fixes his table, you can try this one for version 1.016.0.
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